Bravely Demand
Dear Square Enix,
Recently you posted a couple of tweets on your Bravely Default: Flying Fairy official Twitter account saying; “I accessed Twitter after a long absence. A voice of the foreign one arrives properly!” and “There is very much comment from overseas one! I do my best to have all of you play!”
While I’m glad to hear that you acknowledge the demand for this game, I can’t approve of the way the game may have reached the decision to get released worldwide.
If we are to go strictly by your words published on Twitter, BDFF will be localized because fans expressed demand. As it is, it sounds fine and perfectly reasonable. However, in reality, there is a big issue there; you did not request for a display of demand. People acted out of worry that the game will not be released internationally. That is not how you should gauge interest in a product or a service, because you will not get enough feedback.
Leaving everything in the hands of people who make groups that rally up and call for localizations is unreliable and it creates unnecessary tension and pressure on your public relations.
If you want consumers to express demand or provide feedback, please ask them to do so.